Space Fighter
A "shmup" game for Computer Programming C++
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Level01.h
Go to the documentation of this file.
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#pragma once
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#include "
Level.h
"
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class
Level01
:
public
Level
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{
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public
:
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Level01
() { }
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virtual
~Level01
() { }
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virtual
void
LoadContent
(
ResourceManager
& resourceManager);
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};
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Level.h
KatanaEngine::ResourceManager
Loads and manages the lifespan of objects from external files.
Definition
ResourceManager.h:21
Level01
The first level of the game.
Definition
Level01.h:7
Level01::LoadContent
virtual void LoadContent(ResourceManager &resourceManager)
Load the content for the level, including game objects and resources.
Definition
Level01.cpp:7
Level01::Level01
Level01()
Instantiate a level object.
Definition
Level01.h:12
Level01::~Level01
virtual ~Level01()
Definition
Level01.h:13
Level
Represents a level in the game.
Definition
Level.h:15
doxy_src
SpaceFighter
Level01.h
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1.11.0