Space Fighter
A "shmup" game for Computer Programming C++
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BioEnemyShip Member List

This is the complete list of members for BioEnemyShip, including all inherited members.

Activate()GameObjectinlinevirtual
AttachItem(IAttachment *item, Vector2 position)Shipvirtual
BioEnemyShip()BioEnemyShip
Deactivate()GameObjectinlinevirtual
Draw(SpriteBatch &spriteBatch)BioEnemyShipvirtual
EnemyShip()EnemyShip
Fire()EnemyShipinlinevirtual
FireWeapons(TriggerType type=TriggerType::All)Shipprotectedvirtual
GameObject()GameObject
GetAttachment(const std::string &key)Shipvirtual
GetAttachment(const int index)Shipvirtual
GetCollisionRadius() constGameObjectinlinevirtual
GetCollisionType() constEnemyShipinlinevirtual
GetCurrentLevel()GameObjectinlinestatic
GetDelaySeconds() constEnemyShipinlineprotectedvirtual
GetHalfDimensions() constGameObjectvirtual
GetHitPoints() constShipinlineprotectedvirtual
GetIndex() constGameObjectinlinevirtual
GetMaxHitPoints() constShipinlineprotectedvirtual
GetPosition()GameObjectinlinevirtual
GetPreviousPosition()GameObjectinlinevirtual
GetSpeed() constShipinlinevirtual
GetWeapon(const std::string &key)Shipinlineprotectedvirtual
HasMask(CollisionType mask) constGameObjectinlinevirtual
Hit(const float damage)EnemyShipvirtual
Initialize(const Vector2 position, const double delaySeconds)EnemyShipvirtual
Ship::Initialize()Shipprotectedvirtual
IsActive() constGameObjectinlinevirtual
IsDrawnByLevel() constGameObjectinlinevirtual
IsInvulnurable() constShipinlinevirtual
IsMask(CollisionType mask) constGameObjectinlinevirtual
IsOnScreen() constGameObjectprotectedvirtual
SetCollisionRadius(const int radius)GameObjectinlineprotectedvirtual
SetCurrentLevel(Level *pLevel)GameObjectinlinestatic
SetInvulnurable(bool isInvulnurable=true)Shipinlinevirtual
SetMaxHitPoints(const float hitPoints)Shipinlinevirtual
SetPosition(const float x, const float y)GameObjectprotectedvirtual
SetPosition(const Vector2 &position)GameObjectprotectedvirtual
SetSpeed(const float speed)Shipinlinevirtual
SetTexture(Texture *pTexture)BioEnemyShipinlinevirtual
Ship()Ship
ToString() constEnemyShipinlinevirtual
TranslatePosition(const float x, const float y)GameObjectprotectedvirtual
TranslatePosition(const Vector2 &offset)GameObjectprotectedvirtual
Update(const GameTime &gameTime)BioEnemyShipvirtual
~BioEnemyShip()BioEnemyShipinlinevirtual
~EnemyShip()EnemyShipinlinevirtual
~GameObject()GameObjectinlinevirtual
~Ship()Shipinlinevirtual