Space Fighter
A "shmup" game for Computer Programming C++
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Weapon Member List

This is the complete list of members for Weapon, including all inherited members.

Activate()Weaponinlinevirtual
AttachTo(IAttachable *pAttachable, Vector2 &position)Weaponinlinevirtual
Dectivate()Weaponinlinevirtual
Draw(SpriteBatch &spriteBatch)Weaponinlinevirtual
Fire(TriggerType triggerType)=0Weaponpure virtual
GetAttachmentType() constWeaponinlinevirtual
GetFireSound()Weaponinlinevirtual
GetKey() constWeaponinlinevirtual
GetPosition() constWeaponinlineprotectedvirtual
GetProjectile()Weaponinlineprotectedvirtual
GetTriggerType() constWeaponinlineprotectedvirtual
IsActive() constWeaponinlinevirtual
IsAttachedToPlayer() constWeaponinlinevirtual
SetFireSound(AudioSample *pSound)Weaponinlinevirtual
SetProjectilePool(std::vector< Projectile * > *pProjectiles)Weaponinlinevirtual
SetTriggerType(TriggerType triggerType)Weaponinlinevirtual
Update(const GameTime &gameTime)Weaponinlinevirtual
Weapon(const std::string &key, bool isAttachedToPlayer=true, bool isActive=true, TriggerType triggerType=TriggerType::Primary)Weaponinline
~Weapon()Weaponinlinevirtual