19 virtual std::string
GetName()
const {
return "Space Fighter"; }
Base class for all games. Provides graphics initialization, game loop, and rendering code....
Loads and manages the lifespan of objects from external files.
Enables a group of sprites to be drawn using the same settings.
The main game class for the Space Fighter game.
virtual void Draw(SpriteBatch &spriteBatch)
Called when the game determines it is time to draw a frame.
SpaceFighter()
Initializes a new instance of the SpaceFighter game.
virtual std::string GetName() const
Gets the name of the game.
virtual void LoadContent(ResourceManager &resourceManager)
Called when resources need to be loaded.
Katana Engine is a library of classes, interfaces, and value types that provides a foundation for dev...