Space Fighter
A "shmup" game for Computer Programming C++
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KatanaEngine.h File Reference
#include <stdlib.h>
#include <malloc.h>
#include <string>
#include <fstream>
#include <iostream>
#include <sstream>
#include <vector>
#include <algorithm>
#include <limits>
#include <map>
#include <allegro5\allegro.h>
#include <allegro5\allegro_native_dialog.h>
#include <allegro5\allegro_font.h>
#include <allegro5\allegro_ttf.h>
#include <allegro5\allegro_image.h>
#include <allegro5\allegro_audio.h>
#include <allegro5\allegro_acodec.h>
#include "MathUtil.h"
#include "Point.h"
#include "Vector2.h"
#include "GameTime.h"
#include "Region.h"
#include "Color.h"
#include "KeyState.h"
#include "GamepadState.h"
#include "MouseState.h"
#include "InputState.h"
#include "IAttachable.h"
#include "IAttachment.h"
#include "Resource.h"
#include "AudioSample.h"
#include "Font.h"
#include "Texture.h"
#include "Animation.h"
#include "ResourceManager.h"
#include "RenderTarget.h"
#include "SpriteBatch.h"
#include "IParticle.h"
#include "Particle.h"
#include "IParticleInitializer.h"
#include "IParticleUpdater.h"
#include "IParticleRenderer.h"
#include "ParticleInitializer.h"
#include "ParticleUpdater.h"
#include "ParticleRenderer.h"
#include "ParticlePool.h"
#include "ParticleEmitter.h"
#include "MenuItem.h"
#include "Screen.h"
#include "MenuScreen.h"
#include "ScreenManager.h"
#include "Game.h"

Go to the source code of this file.