Space Fighter
A "shmup" game for Computer Programming C++
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IAttachable.h
Go to the documentation of this file.
1
2/*
3 ██╗ ██╗ █████╗ ████████╗ █████╗ ███╗ ██╗ █████╗
4 ██║ ██╔╝ ██╔══██╗ ╚══██╔══╝ ██╔══██╗ ████╗ ██║ ██╔══██╗
5 █████╔╝ ███████║ ██║ ███████║ ██╔██╗ ██║ ███████║
6 ██╔═██╗ ██╔══██║ ██║ ██╔══██║ ██║╚██╗██║ ██╔══██║
7 ██║ ██╗ ██║ ██║ ██║ ██║ ██║ ██║ ╚████║ ██║ ██║
8 ╚═╝ ╚═╝ ╚═╝ ╚═╝/\ ╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═══╝ ╚═╝ ╚═╝
9 /vvvvvvvvvvvvvvvvvvv \=========================================,
10 `^^^^^^^^^^^^^^^^^^^ /---------------------------------------"
11 Katana Engine \/ © 2012 - Shuriken Studios LLC
12 http://www.shurikenstudios.com
13*/
14
15#pragma once
16
17#include "KatanaEngine.h"
18
19
20namespace KatanaEngine
21{
22 class IAttachment;
23
24
27 {
28
29 public:
30
31 virtual IAttachment* GetAttachment(const std::string &key) = 0;
32
33 virtual IAttachment* GetAttachment(const int index) = 0;
34
35 };
36
37}
Interface for an object that can have items attached to it.
Definition IAttachable.h:27
virtual IAttachment * GetAttachment(const std::string &key)=0
virtual IAttachment * GetAttachment(const int index)=0
Interface for a particle emitter.
Definition IAttachment.h:25
Katana Engine is a library of classes, interfaces, and value types that provides a foundation for dev...
Definition Animation.cpp:18