Interface for a particle emitter.
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#include <IAttachment.h>
Interface for a particle emitter.
Definition at line 24 of file IAttachment.h.
◆ AttachTo()
| virtual void KatanaEngine::IAttachment::AttachTo |
( |
IAttachable * | pAttachable, |
|
|
Vector2 & | position ) |
|
pure virtual |
◆ GetAttachmentType()
| virtual std::string KatanaEngine::IAttachment::GetAttachmentType |
( |
| ) |
const |
|
pure virtual |
◆ GetKey()
| virtual std::string KatanaEngine::IAttachment::GetKey |
( |
| ) |
const |
|
pure virtual |
◆ Update()
| virtual void KatanaEngine::IAttachment::Update |
( |
const GameTime & | gameTime | ) |
|
|
pure virtual |
The documentation for this class was generated from the following file: