Space Fighter
A "shmup" game for Computer Programming C++
Loading...
Searching...
No Matches
IParticleRenderer.h
Go to the documentation of this file.
1
2
/*
3
██╗ ██╗ █████╗ ████████╗ █████╗ ███╗ ██╗ █████╗
4
██║ ██╔╝ ██╔══██╗ ╚══██╔══╝ ██╔══██╗ ████╗ ██║ ██╔══██╗
5
█████╔╝ ███████║ ██║ ███████║ ██╔██╗ ██║ ███████║
6
██╔═██╗ ██╔══██║ ██║ ██╔══██║ ██║╚██╗██║ ██╔══██║
7
██║ ██╗ ██║ ██║ ██║ ██║ ██║ ██║ ╚████║ ██║ ██║
8
╚═╝ ╚═╝ ╚═╝ ╚═╝/\ ╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═══╝ ╚═╝ ╚═╝
9
/vvvvvvvvvvvvvvvvvvv \=========================================,
10
`^^^^^^^^^^^^^^^^^^^ /---------------------------------------"
11
Katana Engine \/ © 2012 - Shuriken Studios LLC
12
http://www.shurikenstudios.com
13
*/
14
15
#pragma once
16
17
#include "
KatanaEngine.h
"
18
19
namespace
KatanaEngine
20
{
21
23
class
IParticleRenderer
24
{
25
26
public
:
27
31
virtual
void
Draw
(
IParticle
* pParticle,
SpriteBatch
& spriteBatch)
const
= 0;
32
33
};
34
35
}
KatanaEngine.h
KatanaEngine::IParticle
Interface for a particle.
Definition
IParticle.h:24
KatanaEngine::IParticleRenderer
Interface for a particle renderer.
Definition
IParticleRenderer.h:24
KatanaEngine::IParticleRenderer::Draw
virtual void Draw(IParticle *pParticle, SpriteBatch &spriteBatch) const =0
Draws the particle.
KatanaEngine::SpriteBatch
Enables a group of sprites to be drawn using the same settings.
Definition
SpriteBatch.h:48
KatanaEngine
Katana Engine is a library of classes, interfaces, and value types that provides a foundation for dev...
Definition
Animation.cpp:18
doxy_src
KatanaEngine
IParticleRenderer.h
Generated by
1.11.0