Space Fighter
A "shmup" game for Computer Programming C++
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KatanaEngine::IParticleRenderer Class Referenceabstract

Interface for a particle renderer. More...

#include <IParticleRenderer.h>

Inheritance diagram for KatanaEngine::IParticleRenderer:

Public Member Functions

virtual void Draw (IParticle *pParticle, SpriteBatch &spriteBatch) const =0
 Draws the particle.
 

Detailed Description

Interface for a particle renderer.

Definition at line 23 of file IParticleRenderer.h.

Member Function Documentation

◆ Draw()

virtual void KatanaEngine::IParticleRenderer::Draw ( IParticle * pParticle,
SpriteBatch & spriteBatch ) const
pure virtual

Draws the particle.

Parameters
pParticleA pointer to the particle to draw.
spriteBatchA reference to the game's sprite batch, used for rendering.

Implemented in KatanaEngine::ParticleRenderer.


The documentation for this class was generated from the following file: