42 double m_currentTotalTime;
43 double m_previousTotalTime;
Base class for all games. Provides graphics initialization, game loop, and rendering code....
Contains timing values for game updates and rendering.
double GetElapsedTime() const
Gets the time in seconds since last frame.
double GetTotalTime() const
Gets the time in seconds since the game started.
Katana Engine is a library of classes, interfaces, and value types that provides a foundation for dev...