22 m_previousTotalTime = al_get_time();
23 m_currentTotalTime = al_get_time();
28 void GameTime::Update()
30 m_previousTotalTime = m_currentTotalTime;
31 m_currentTotalTime = al_get_time();
33 if (m_currentTotalTime - m_previousTotalTime <= 0.2)
35 m_elapsedTime = (m_currentTotalTime - m_previousTotalTime);
39 std::cout <<
"Hopefully you were debugging!" << std::endl;
Katana Engine is a library of classes, interfaces, and value types that provides a foundation for dev...