Here is a list of all functions with links to the classes they belong to:
- s -
- Screen() : KatanaEngine::Screen
- ScreenManager() : KatanaEngine::ScreenManager
- Select() : KatanaEngine::MenuItem
- Set() : KatanaEngine::Point, KatanaEngine::Region, KatanaEngine::RenderTarget, KatanaEngine::Vector2
- SetAlpha() : KatanaEngine::MenuItem
- SetAnimation() : Explosion
- SetBackground() : Level
- SetBackgroundAudio() : Level
- SetCharacterRange() : KatanaEngine::Font
- SetCollisionRadius() : GameObject
- SetColor() : KatanaEngine::MenuItem, KatanaEngine::Particle, KatanaEngine::ParticleInitializer
- SetContentPath() : KatanaEngine::ResourceManager
- SetCooldownSeconds() : Blaster
- SetCurrentFrame() : KatanaEngine::Animation
- SetCurrentLevel() : GameObject
- SetDamage() : Projectile
- SetDesiredDirection() : PlayerShip
- SetDirection() : Projectile
- SetDisplay() : KatanaEngine::RenderTarget
- SetDisplayCount() : KatanaEngine::MenuScreen
- SetDisplayed() : KatanaEngine::MenuItem
- SetExitCallback() : KatanaEngine::Screen
- SetFireSound() : Weapon
- SetFont() : KatanaEngine::MenuItem
- SetFrameCounterFont() : KatanaEngine::Game
- SetFullScreen() : KatanaEngine::Game
- SetGameplayScreen() : Level
- SetIndex() : KatanaEngine::MenuItem
- SetInvulnurable() : Ship
- SetItemListWrapping() : KatanaEngine::MenuScreen
- SetLifeSpan() : KatanaEngine::Particle
- SetLoadSize() : KatanaEngine::Font
- SetLoopCount() : KatanaEngine::Animation
- SetLooping() : KatanaEngine::AudioSample
- SetMaxHitPoints() : Ship
- SetMaxParticlesPerSecond() : KatanaEngine::ParticleEmitter
- SetMenuScreen() : KatanaEngine::MenuItem
- SetOpenGLFlag() : KatanaEngine::Game
- SetParticlePool() : KatanaEngine::ParticleEmitter
- SetPosition() : Explosion, GameObject, KatanaEngine::MenuItem, KatanaEngine::Particle, KatanaEngine::ParticleEmitter
- SetProjectilePool() : Weapon
- SetQuittingGame() : MainMenuScreen
- SetRemoveCallback() : KatanaEngine::Screen
- SetResourceDirectory() : KatanaEngine::Game
- SetResponsiveness() : PlayerShip
- SetSample() : KatanaEngine::AudioSample
- SetScale() : KatanaEngine::Particle, KatanaEngine::ParticleInitializer
- SetScreenManager() : KatanaEngine::Screen
- SetScreenResolution() : KatanaEngine::Game
- SetSelectCallback() : KatanaEngine::MenuItem
- SetSelected() : KatanaEngine::MenuItem
- SetSelectedItem() : KatanaEngine::MenuScreen
- SetSound() : Explosion
- SetSpeed() : Projectile, Ship
- SetTargetFramesPerSecond() : KatanaEngine::Game
- SetText() : KatanaEngine::MenuItem
- SetTextAlign() : KatanaEngine::MenuItem
- SetTextOffset() : KatanaEngine::MenuItem
- SetTexture() : BioEnemyShip, KatanaEngine::Animation, KatanaEngine::ParticleRenderer, KatanaEngine::Texture, Projectile
- SetTransitionInTime() : KatanaEngine::Screen
- SetTransitionOutTime() : KatanaEngine::Screen
- SetTriggerType() : Weapon
- SetVelocity() : KatanaEngine::Particle
- SetVolume() : KatanaEngine::AudioSample
- SetWindowTitle() : KatanaEngine::Game
- Ship() : Ship
- ShouldDrawBelow() : KatanaEngine::Screen
- ShouldHandleInputBelow() : KatanaEngine::Screen
- ShouldUpdateBelow() : KatanaEngine::Screen
- Show() : KatanaEngine::Screen
- SpaceFighter() : SpaceFighter
- SpawnExplosion() : Level
- Split() : KatanaEngine::Resource
- SpriteBatch() : KatanaEngine::SpriteBatch
- Stop() : KatanaEngine::Animation