Class for emitting particles.
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#include <ParticleEmitter.h>
Class for emitting particles.
Definition at line 23 of file ParticleEmitter.h.
◆ ParticleEmitter()
◆ ~ParticleEmitter()
| virtual KatanaEngine::ParticleEmitter::~ParticleEmitter |
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| ) |
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inlinevirtual |
◆ Emit()
| virtual void KatanaEngine::ParticleEmitter::Emit |
( |
const float | amount, |
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const GameTime & | gameTime ) |
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inlinevirtual |
Emits particles.
- Parameters
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| amount | A number between 0 and 1 representing the amount of particles to emit. |
Definition at line 38 of file ParticleEmitter.h.
◆ SetMaxParticlesPerSecond()
| virtual void KatanaEngine::ParticleEmitter::SetMaxParticlesPerSecond |
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const int | max | ) |
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inlinevirtual |
◆ SetParticlePool()
| virtual void KatanaEngine::ParticleEmitter::SetParticlePool |
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ParticlePool * | pPool | ) |
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inlinevirtual |
◆ SetPosition()
| virtual void KatanaEngine::ParticleEmitter::SetPosition |
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const Vector2 & | position | ) |
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inlinevirtual |
The documentation for this class was generated from the following file: