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Space Fighter
A "shmup" game for Computer Programming C++
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Identifies whether buttons on an Xbox Controller are pressed or released. More...
#include <GamePadState.h>
Identifies whether buttons on an Xbox Controller are pressed or released.
Definition at line 105 of file GamePadState.h.
| ButtonState KatanaEngine::GamePadButtons::A |
The state of the A Button.
Definition at line 107 of file GamePadState.h.
| ButtonState KatanaEngine::GamePadButtons::B |
The state of the B Button.
Definition at line 108 of file GamePadState.h.
| ButtonState KatanaEngine::GamePadButtons::Back |
The state of the Back Button.
Definition at line 113 of file GamePadState.h.
| ButtonState KatanaEngine::GamePadButtons::LeftShoulder |
The state of the Left Shoulder Button.
Definition at line 116 of file GamePadState.h.
| ButtonState KatanaEngine::GamePadButtons::LeftStick |
The state of the Left Stick Button.
Definition at line 115 of file GamePadState.h.
| ButtonState KatanaEngine::GamePadButtons::RightShoulder |
The state of the Right Shoulder Button.
Definition at line 118 of file GamePadState.h.
| ButtonState KatanaEngine::GamePadButtons::RightStick |
The state of the Right Stick Button.
Definition at line 117 of file GamePadState.h.
| ButtonState KatanaEngine::GamePadButtons::Start |
The state of the Start Button.
Definition at line 112 of file GamePadState.h.
| ButtonState KatanaEngine::GamePadButtons::X |
The state of the X Button.
Definition at line 109 of file GamePadState.h.
| ButtonState KatanaEngine::GamePadButtons::Y |
The state of the Y Button.
Definition at line 110 of file GamePadState.h.