Represents a 2D grid of texels.
The main menu screen for the game.
MainMenuScreen()
Instantiate a main menu screen object.
virtual void Update(const GameTime &gameTime)
Unload the content for the screen.
virtual ~MainMenuScreen()
virtual void Draw(SpriteBatch &spriteBatch)
Render the screen.
virtual void SetQuittingGame()
Set the flag to quit the game, so the game will exit when screen fades out.
virtual bool IsQuittingGame()
Check if the game is quitting.
virtual void LoadContent(ResourceManager &resourceManager)
Load the content for the screen.