Space Fighter
A "shmup" game for Computer Programming C++
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Here is a list of all functions with links to the classes they belong to:
- ~ -
~Animation() :
KatanaEngine::Animation
~AudioSample() :
KatanaEngine::AudioSample
~BioEnemyShip() :
BioEnemyShip
~Blaster() :
Blaster
~CollisionManager() :
CollisionManager
~CollisionType() :
CollisionType
~EnemyShip() :
EnemyShip
~Explosion() :
Explosion
~Font() :
KatanaEngine::Font
~Game() :
KatanaEngine::Game
~GameObject() :
GameObject
~GameplayScreen() :
GameplayScreen
~InputState() :
KatanaEngine::InputState
~Level() :
Level
~Level01() :
Level01
~Level02() :
Level02
~MainMenuScreen() :
MainMenuScreen
~MenuItem() :
KatanaEngine::MenuItem
~MenuScreen() :
KatanaEngine::MenuScreen
~Particle() :
KatanaEngine::Particle
~ParticleEmitter() :
KatanaEngine::ParticleEmitter
~ParticleInitializer() :
KatanaEngine::ParticleInitializer
~ParticlePool() :
KatanaEngine::ParticlePool
~ParticleUpdater() :
KatanaEngine::ParticleUpdater
~PlayerShip() :
PlayerShip
~Point() :
KatanaEngine::Point
~Projectile() :
Projectile
~Region() :
KatanaEngine::Region
~RenderTarget() :
KatanaEngine::RenderTarget
~Resource() :
KatanaEngine::Resource
~Screen() :
KatanaEngine::Screen
~ScreenManager() :
KatanaEngine::ScreenManager
~Ship() :
Ship
~SpaceFighter() :
SpaceFighter
~SpriteBatch() :
KatanaEngine::SpriteBatch
~Texture() :
KatanaEngine::Texture
~TriggerType() :
TriggerType
~Weapon() :
Weapon
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